
Visionaries: Knights of the Magical Light
The planet Prysmos suffers a collapse of its high-tech civilization due to a solar re-alignment. Two groups rise to dominance from the devastation to wage war upon each other. One is controlled by honest and law-abiding people and the other by criminals and villains. Following an open challenge thrown down by the great wizard Merklynn, fourteen surviving knights are granted powers of transformation and magical energy. The groups are now divided between the good Spectral Knights and the evil Darkling Lords. The battle for supremacy begins...
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S1 E13 • 12/14/1987
Dawn of the Sun Imps
In a battle, the Spectral Knights and Darkling Lords uncover the tomb of the Sun Imps. Merklynn orders them to bury the tomb, but it is accidentally opened and the Sun Imps are set loose, and soon cause havoc in both New Valerik and Darkstorm. It's now up to the Spectral Knights and Darkling Lords to re-capture the Sun Imps together.
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See all on TMDBHolograms...and Knights...and Holograms...and magic...and holograms...and science fiction...and holograms. HOLOGRAMS!!!!!! That was the selling point because, for about a decade until the magic eye paintings took over, holograms were the coolest thing on earth...especially if you were as old as I was. And that is what both the super expensive toys and the cartoon was about, holograms...mo…






















